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Se retrasa el Parche 1.3

Se retrasa el Parche 1.3 que estaba previsto para el fin de semana del 7-8 de mayo 2005
Al parecer ser si lo llegaran a sacar solo le valía para las versiones inglesas ya que en las versiones latinas habría problemas con los caracteres así que optaron por retrasarlo y lo sacaran durante esta semana, aparte no ofrece compatibilidad con los Mods actuales, pero han dicho que a lo largo de la siguiente semana volverán a poner a disposición de los usuarios nuevas herramientas para actualizar los Mods.

Os dejo aquí el texto original publicado en el foro de Relic




Hello everyone,

We know you’re all anxiously awaiting the release of Patch 1.3, so I wanted to jump in here and give you an update on status and what’s going on.

Patch 1.3 Update

This week we worked with THQ QA to verify that all fixes were in the game and working as expected, and that everything else was looking solid. They uncovered some additional bugs (as often happens – sometimes you fix something only to uncover a new bug that was hidden before the fix) which we fixed over the course of this week. So, the patch content is looking really solid.

Unfortunately, yesterday we encountered a bug in the way the game handles unicode text support, which is important for many of our international versions. If we had released the patch ‘as is’, it would have meant anyone using a non-English version of the game would have been stuck at 1.2, and they wouldn’t have been able to play with 1.3 people. Rather than proceed with a patch that would only work with the English game, we decided to take an extra day to fix this bug. It’s better for the whole community, which is very international (remember, DoW is available in 11 languages) to have this patch at the same time, we think.

We’re about to submit the patch to QA again so they can run it through their test cycle. Our revised ETA on the patch release is some time Tuesday of next week.

Patch 1.3 and the Mod Community

Some of you may have noticed in the release notes I posted last week an entry related to us updating the attribute file format used in Dawn of War. This was related to our work on Winter Assault and was also part of our efforts to speed up load times.

A consequence of us adopting this new attribute type is that all mods created using 1.2 or earlier versions of Dawn of War, will now be broken. Also, the Dawn of War Mod Tools will no longer work properly with the 1.3 version of Dawn of War.

Obviously, we’re not trying to break the good work the DoW Mod Community has done, so we’re going to help you guys fix your projects. Basically, once Patch 1.3 is out the door, we’re going to repackage and re-release the Mod Tools, along with documentation on how to make the conversion from 1.2 to 1.3.

The ETA on this is less than a week after Patch 1.3 release, but I’ll keep you posted when we have more specific dates. The important thing to keep in mind is that we’re going to help you get through this transition with the minimal impact to your previous work and the ongoing development of your projects.

So, in summary:

- Patch 1.3 should be coming out in the first half of next week.
- Patch 1.3 will break mods created so far, but we’re going to give you the tools and info you need to convert your mods to the new attribute version.

Hope this information answers some of the questions you’ve no doubt been having, and thanks for your patience as we get this patch out the door and into your hands.

If you post questions in this thread, I’ll do my best to answer them. I won’t answer any questions related to balance – I’d prefer to let the patch itself answer those questions when it goes live.

Kind regards,

Raphael van Lierop
Assistant Producer
Relic Entertainment/THQ Canada Inc.
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Raphael van Lierop
Assistant Producer
Warhammer40k: Dawn of War

Un saludo GRS

Es una gran pena que no funcione el parche con mods sin necesidad de hacer ningun arreglo. Sin contar ese pequeño problemita me parece que el parche trae muy buenas mejoras o apaños para mejorar el DOW. jeje

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