First Wave Mod (Beta)
Description:
Now this might not be everyones cup of tea, but I think fans of the table top
and strategists will enjoy the difference! I have come to the conclusion that
large armies loss their strategy When mass squads and vehicles smash through
any defense and march on a base destroying it in seconds.
Im a big 40K fan, since the first rules Rogue Trader
. So I thought it would
be good to see some 1500-2000 point size armies battle it out. But like the
Table Top use more abilities to influence the outcome. At this stage I am only
1/2 way through Marines and Chaos. But thanks to Thud and teams AI, it has
really boasted the Orks as well.
I could List all the changes, but it would be too long, so heres the short and sweet:
Space Marines
===========
Attack - Average
Defense Good
Defense Gun Range - Average
Deployment - Excellent
Unit Cap - 10
Vehicle Cap - 7
New Things
---------------
Psychic Sense Ability reveals map for 10 seconds
Satchel charge
2 orbital relays
Relays can order more units
Chaos
===========
Attack - Good
Defense Good
Defense Gun Range - Good
Deployment - Average
Unit Cap - 10
Vehicle Cap - 7
New Things
---------------
Chaos firestorm Ability
Demon prince
Orks
============
Attack - Excellent
Defense Average
Defense Gun Range - Poor
Deployment - Poor
Unit Cap - 20
Vehicle Cap - 7
Imperial Guard
==============
Attack - Excellent
Defense Poor
Defense Gun Range - None
Deployment - Poor
Unit Cap - 10
Vehicle Cap 7
I have also added, just for fun the Imperial guard. There is no AI for
this so you can play them but not against the machine. They are a very
simple race, but it is fun to see a hundred of little humans running
into the meat grinder.
Special Thanks to Thudmeizer and Team for the AI
&
xytremdys, for his help with the firestorm Ability.
Install
=======
Just run the installer and follow the prompts 
Warhammer 40,000: Dawn of War